This topic contains 1 reply, has 2 voices, and was last updated by mauro_oruam 3 weeks, 5 days ago.
- April 15, 2021 at 2:46 am #383370
Just as said in the title, I tried to alter a few values of a mobile game in its coding Blueprints via QuickEdit and ZArchiver.
All in all it works for “damage purposes” as characters hit harder and so on.
But when regarding store purchases (even those that do not involve irl money) I did change the currency needed or the drops in the cases but it just “loads” and the purchases never go through.
I reached a “folder” which had a lot of bugged characters as well as random lettering and numbers.
Is there a way to decypher this? When I tried copying from my phone/emulator in the pc to a word/.txt doc, the bugs persisted or even were enhanced.
Just wanted to know if there is any way to bypass those loading screens and alter the pulls somehow. Do I need to be offline to bypass the server or anything? Thx.
I can link the game, in game screenshots of the before and afters… Anything you need.
- April 15, 2021 at 2:46 am #383371
Yes, if the game has to reach out to a server for “value” validation then you may have to be offline for your “glitch” to work
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